4.8.2. Hardware/Non-Software Based Solutions for Motion Compensation
For VR headsets with inside-out tracking, consider covering one of the cameras with tape. It will prevent the headset movements from being tracked in the environment and provide some VR motion compensation without significant side effects and the need to use motion compensation software: iRacing Dirt Sprint 410 Knoxville Raceway DOF Reality
For the Oculus Rift, attach the sensor to the platform using the DOF Oculus mount and cover the cameras on the VRheadset. This disables the 3D tracking, which prevents the camera from jumping around in the game. However, this method also disables the rotation tracking, so if the motion platform turns on its yaw axis,you will have to turn your head to look forward in game. It’s suggested to limit the Yaw movement in your motion platform software in order to make the rotation just enough for you to feel but you will not have to turn your head to look forward in the game. This of course is not ideal,but doesn’t require motion compensation software.
For original Oculus Rift (CV1) users, the Oculus Rift sensor could be mounted directly to your DOF Reality Platform to provide simulated motion compensation without the need to use motion compensation software; however, due to the recent Oculus update this solution may or may not work.
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